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In this session, lighting expert Brad Dickson will explain the importance of color standards for broadcast and how to maintain color outputs throughout the production pipeline.
What you will learn:
• International standards of color
• Your eye vs the camera, how to adjust color to the camera instead of your eye.
• Matching color to a video clip
• Outputting accurate camera color from Unreal Engine
• The virtual camera in Unreal Engine vs the onset camera
• The color pipeline from camera to postproduction and how to ensure the original color intent is maintained
How to make your graphics color accurate for use in a video production
… and so much more!
More about Brad:
Brad Dickson is a retired Senior Lighting Director and Technical Instructor from the Canadian Broadcasting Corporation (CBC) with a distinguished career in lighting design and technical innovation.
With extensive experience in multi-camera productions, single-camera shoots, and film productions, Dickson has worked on a diverse range of projects, including variety shows, comedy shows, award shows, and drama series, as well as feature films such as X-Men, Death to Smoochy, and Joe Q Public.
He is a member of the ASC Lighting Committee and the co-creator of the HS Scope, a tool designed to calibrate LED lights, video walls, and virtual production software based on camera chroma response. His contributions to the field have played a significant role in shaping the evolution of lighting technology in film and television production.
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