How does a landscape sketch become an explorable game environment? In this live session, game artist and educator Marion Plank transforms a nostalgic, Bavarian-inspired scene into a whimsical isometric level concept. Using the Wacom MovinkPad Pro 14, she sketches the world’s visible and hidden layers while exploring how composition, storytelling, and spatial design turn an illustration into a playable space.
From Atmosphere to Interaction
Date: 29th October 2026
Time: 16:00-17:30 (CET)
Marion Plank is a game artist and Professor of Game Art with more than ten years of professional experience in the games industry. Her work encompasses environment and world design, character art, lighting, and visual storytelling, with a particular interest in how images guide players and shape emotional experience. Before entering academia, she worked as an artist at studios including CipSoft. She holds a master’s degree from Salzburg University of Applied Sciences and is the author of Light Aesthetics in Games. Today, her artistic practice connects traditional visual-development principles with digital painting, real-time game engines, experimental game design, and research into empathy and creativity.
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